Overview of how adventure video games can be modified to be used in foreign language education. Demonstrates an example mixing the Spanish version of the game "Grim Fandango" with the principles outlined in Dr. Paul Pimsleur's book "How to Learn a Foreign Language"
Moderated by Jinny Gudmundsen, USA Today
How teachers are using games in their
classrooms, including how you match games with more traditional curricular requirements and teaching tools.
Nick DeKanter, Muzzy Lane Software
Bill MacKenty, Edgartown School - Martha's Vineyard
Ravi Purushotma, MIT Comparative Media Studies
Moderated by Kurt Squire, University of Wisconsin-Madison,
Educators, teachers, historians, and students discuss the legacy of Sid Meier's Civilization and its implications for learning.
Deb Briggs, Firaxis
Pat Seed, Rice University
Jeremiah B. McCall, Cincinnati Country Day School
Moderated by Eric Klopfer, MIT Teacher Education Program
Panelists will discuss the ways games are being used to enhance non-classroom educational sites.
Howard Cutler, WGBH Interactive
Theodore Koterwas, Exploratorium
Scot Osterweil, TERC
David Shaffer, University of Wisconsin-Madison
Moderated by Philip Tan, Media Development Authority (Singapore)
Educators, teachers, historians, and students discuss the opportunities afforded by the BioWare Aurora engine and its implications for learning and creativity.
Russell Francis, Oxford University
Peter Gorniak, MIT Media Lab
Alice Leung, BBN Technologies
Henry Jenkins III, MIT Comparative Media Studies
A quick snapshot of what's happened in the past year, looking at the various efforts that have started to blossom around integrated games into education practice.